Модуль:Sports table/WDL
Этот модуль оценён как готовый к использованию. Предполагается, что все баги устранены и он готов для широкого использования. Его можно указывать на справочных страницах и рекомендовать к использованию новым участникам. Для его изменения и тестирования, пожалуйста, используйте песочницу. |
Данный стиль используется с Модуль:Sports table для создания таблиц, в которых указываются победы, ничьи и поражения (win-draw-loss format).
Использование
Простое использование
Исходный код | {{#invoke:Sports table|main|style=WDL
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6
|name_FDT=Команда нашего двора
|name_BBB=Команда 2
|name_CCC=Команда 3
|name_DDD=Команда 4
|name_EEE={{Футбол|GIB}}
}}
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Как это выглядит |
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]
|
Для вызова напишите в статье {{#invoke:Sports table|main|style=WDL}}, что вызовет модуль. Название команд указывайте при помощи параметров |team1=
, |team2=
и так далее. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=
, |draw_TTT=
, |loss_TTT=
, |gf_TTT=
and |ga_TTT=
respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT=
parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.
The |showteam=
parameter is automatically forwarded from a template call (see #Team highlighting and partial table); the |only_pld_pts=
is automatically forwarded to truncated tables, (see #Appearance); the |show_matches=
is automatically forwarded to control match result visibility, see #Matches.
Кастомизация
Several things can be customized in these tables
Points, wins or percentage
By default teams are ranked by points, which can be adjusted as follows:
Исходный код | {{#invoke:Sports table|main|style=WDL
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |adjust_points_FDT=1.5
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |adjust_points_EEE=-1.5
|name_FDT=Команда нашего двора
|name_BBB={{Футбол (сборная)|ARG}}
|name_CCC={{Футбол (сборная)|RUS}}
|name_DDD={{Футбол (сборная)|ENG}}
|name_EEE={{Футбол (сборная)|USA}}
|winpoints=2
|drawpoints=1
|losspoints=-0.1
}}
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Как это выглядит |
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]
|
As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=
, |drawpoints=
and |losspoints=
. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT=
for that specific team.
Alternatively teams can also be ranked by wins (set |ranking_style=wins
or |ranking_style=percentage
respectively)
To order the points column before the played column, use |pts_first=y
. To order the percentage column before the played column, use |perc_first=y
.
Header options (points for/against and custom other headers)
Исходный код | {{#invoke:Sports table|main|style=WDL
|for_against_style=points
|draw_header=<abbr title="Won after extra time or penalties">W+</abbr>
|team_header=Player
}}
| ||||||||||
Как это выглядит |
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]
|
For sports with points for and against rather than goals, setting |for_against_style=points
switches the for, against and difference columns to using points instead. The wording of the D (draw) column can be adjusted using |draw_header=
and the wording of the Team column can be adjusted using |team_header=
. |for_against_style=none
removes these columns completely.
The wording of the Grp (group) column can be adjusted using |group_header=
in the same way as the draw header.
Order of losses and draws
Исходный код | {{#invoke:Sports table|main|style=WDL|loss_before_draw=true
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6
|name_FDT=Команда нашего двора
|name_BBB={{Футбол (сборная)|ARG}}
|name_CCC={{Футбол (сборная)|RUS}}
|name_DDD={{Футбол (сборная)|ENG}}
|name_EEE={{Футбол (сборная)|USA}}
}}
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Как это выглядит |
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]
|
As a default draws are listed before losses. To list losses first, use |loss_before_draw=true
.
Goal ratio/goal average
Исходный код | {{#invoke:Sports table|main|style=WDL
|use_goal_ratio=yes
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6
|name_FDT=Команда нашего двора
|name_BBB={{Футбол (сборная)|ARG}}
|name_CCC={{Футбол (сборная)|RUS}}
|name_DDD={{Футбол (сборная)|ENG}}
|name_EEE={{Футбол (сборная)|USA}}
}}
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Как это выглядит |
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]
|
Using |use_goal_ratio=yes
use goal ratio instead of goal differential. To change the heading to goal average, use |use_goal_average=yes
instead.
Goal percentage
Исходный код | {{#invoke:Sports table|main|style=WDL
|use_goal_percentage=yes
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6
|name_FDT=Команда нашего двора
|name_BBB={{Футбол (сборная)|ARG}}
|name_CCC={{Футбол (сборная)|RUS}}
|name_DDD={{Футбол (сборная)|ENG}}
|name_EEE={{Футбол (сборная)|USA}}
}}
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Как это выглядит |
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]
|
Using |use_goal_percentage=yes
use goal percentage instead of goal differential.
Модуль:Sports table/styledoc
Пример использования
Исходный код | {{#invoke:Sports table|main|style=WDL
|update = future <!-- Для ожидаемых турниров, дата которых находится в будущем, используйте параметр future. После начала турнира уберите этот параметр -->
|start_date = 32 мартобря 3098 года
|source = галактическийфутбольныйчемпионат.земля
<!--Update team positions here-->
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL
<!--Update team qualifications here (defined below)-->
|result1=PRO |result2=CLG |result3=KO |result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL
<!--Update team results here and then (if needed) positions above. Dont forget to update the date above (update parameter)-->
|win_AAA=0 |draw_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ <!-- Team A -->
|win_BBB=0 |draw_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C <!-- Team B -->
|win_CCC=0 |draw_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A <!-- Team C -->
|win_DDD=0 |draw_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T <!-- Team D -->
|win_EEE=0 |draw_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
|win_FFF=0 |draw_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
|win_GGG=0 |draw_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
|win_HHH=0 |draw_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
|win_III=0 |draw_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
|win_JJJ=0 |draw_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
|win_KKK=0 |draw_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
|win_LLL=0 |draw_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R <!-- Team L -->
<!--Team definitions (wikilinks in table)-->
|name_AAA = Команда A
|name_BBB = Команда B
|name_CCC = Команда C
|name_DDD = Команда D
|name_EEE = Команда E
|name_FFF = Команда F
|name_GGG = Команда G
|name_HHH = Команда H
|name_III = Команда I
|name_JJJ = Команда J
|name_KKK = Команда K
|name_LLL = Команда L
<!--Table settings and rules-->
|show_limit = <!-- Для больших таблиц чемпионатов добавьте сюда число отображаемых команд. Стадартно отображается 5 команд в статьях о клубных сезонах showlimit = 5 -->
|class_rules = 1) очки; 2) разница забитых и пропущенных голов; 3) количество забитых голов; <!-- Добавьте сюда остальные параметры. -->
<!--Qualification and relegation column definitions, use green for top tournament, then blue followed by yellow, red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on.-->
|res_col_header = PQR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
|col_PRO = green1 |text_PRO = Выход в...
|col_KO = green1 |text_KO = Проход в следующую стадию
|col_CLG = green1 |text_CLG = Квалификация в...<!-- викиссылка -->
|col_CLPO= green2 |text_CLPO= Квалификация в...<!-- викиссылка -->
|col_ELG = blue1 |text_ELG = Квалификация в...<!-- викиссылка -->
|col_ELPO= blue2 |text_ELPO= Квалификация в...<!-- викиссылка -->
|col_RPO = red2 |text_RPO = Квалификация в...<!-- викиссылка -->
|col_REL = red1 |text_REL = Выбывание в...<!-- викиссылка -->
}}
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Как это выглядит |
Первые матчи пройдут 32 мартобря 3098 года. Источник: галактическийфутбольныйчемпионат.земля
Правила классификации: 1) очки; 2) разница забитых и пропущенных голов; 3) количество забитых голов; (С) Команда вышла в следующий раунд; (Ч) Чемпион; (К) Команда квалифицировалась в указанную стадию; (В) Выбывшая команда; (Н) Команда квалифицировалась в турнир, но его конкретная стадия пока неизвестна. |
-- Стили для турнирной таблицы в футболе
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '12em'
local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
local show_played = not yesno(Args['hide_played'] or 'no')
local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['title'] or Args['table_header'] then
table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
end
-- Custom header options
local played_head_text = Args['pld_header'] or '<abbr title="Игры">И</abbr>'
local draw_head_text = Args['draw_header']
or (yesno(Args['use_tie'] or 'no') and '<abbr title="Равны">Р</abbr>') or '<abbr title="Ничьи">Н</abbr>'
local group_head_text = Args['group_header'] or '<abbr title="Группа">Гр.</abbr>'
local team_head_text = Args['team_header'] or 'Команда'
local away_goals_head_text = Args['away_goals_header'] or '<abbr title="Выездные голы">ВГ</abbr>'
local bonus_head_text = Args['bonus_header'] or '<abbr title="Бонусные очки">БО</abbr>'
local rw_head_text = Args['rw_header'] or '<abbr title="Раундов выиграно">РВ</abbr>'
local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false
-- What to rank the teams by
local ranking_style = string.lower(Args['ranking_style'] or 'pts')
local show_points, show_wperc, show_perc, show_ppg = false, false, false, false
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
-- Based on wins
elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
show_wperc = true
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
show_perc = true
elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
-- Based on points per game
show_ppg = true
elseif ranking_style=='percpts' or ranking_style=='%pts' then
-- Based on percentage and points
show_perc = true
show_points = true
elseif ranking_style=='ppgpts' then
-- Based on ppg and points
show_ppg = true
show_points = true
else
-- Based on points
show_points = true
end
local pts_perc_first = yesno((show_points and Args['pts_first']) or (show_perc and Args['perc_first']) or 'no')
local show_away_goals = yesno(Args['show_away_goals'] or 'no')
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'yes')
local show_loss = yesno(Args['show_loss'] or 'yes')
-- Use points instead of goals for/against
local for_against_style = Args['for_against_style'] or 'goals'
local fa_letter, fa_word_sing, fa_word_plur
local hide_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
fa_letter = 'М'
fa_word_sing = 'Мяч'
fa_word_plur = 'Мячей'
elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
fa_letter = 'Ф'
fa_word_sing = 'фрейм'
fa_word_plur = 'Фреймов'
elseif for_against_style=='m' or for_against_style=='match' or for_against_style=='matches' then
fa_letter = 'М'
fa_word_sing = 'Матч'
fa_word_plur = 'Матчей'
elseif for_against_style=='game' or for_against_style=='games' then
fa_letter = 'И'
fa_word_sing = 'Игра'
fa_word_plur = 'Игр'
elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
fa_letter = 'О'
fa_word_sing = 'Очко'
fa_word_plur = 'Очков'
elseif for_against_style=='s' or for_against_style=='set' or for_against_style=='sets' then
fa_letter = 'С'
fa_word_sing = 'Сет'
fa_word_plur = 'Сетов'
elseif for_against_style=='r' or for_against_style=='run' or for_against_style=='runs' then
fa_letter = 'Р'
fa_word_sing = 'Ран'
fa_word_plur = 'Ранов'
elseif for_against_style=='g2' or for_against_style=='goal2' or for_against_style=='goals2' then
fa_letter = 'Ш'
fa_word_sing = 'Шайба'
fa_word_plur = 'Шайб'
elseif for_against_style=='none' then
hide_for_against = true
else
fa_letter = 'М'
fa_word_sing = 'Мяч'
fa_word_plur = 'Мячей'
end
-- Whether to use goal ratio (goal average) instead
local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
local do_average = yesno(Args['use_goal_average'] or 'no')
-- Whether to use goal percentage instead
local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')
local do_point_for_avg = yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no')
-- Whether to suppress the GR/GA/G% column entirely
local do_difference = yesno(Args['use_goal_diff'] or 'yes')
-- Use games behind header
local show_GB = yesno(Args['show_GB'] or 'no')
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,'2.5em',pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,'2.5em',group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col
if pts_perc_first then
if show_points then
tt = p_sub.colhead(tt,'2.5em','<abbr title="Очки">О</abbr>') -- Points col
end
if show_perc then
tt = p_sub.colhead(tt,'3.5em','<abbr title="Процент побед">% побед</abbr>') -- Win percentage col
end
if show_ppg then
tt = p_sub.colhead(tt,'3.5em','<abbr title="Очков за игру">ОЗИ</abbr>') -- Points per game col
end
end
if show_played then
tt = p_sub.colhead(tt,'2.5em',played_head_text) -- Matches played col
end
if full_table then
if show_win then
tt = p_sub.colhead(tt,'2.5em','<abbr title="Выигранные матчи">В</abbr>') -- Win col
end
if loss_first then
if show_loss then
tt = p_sub.colhead(tt,'2.5em','<abbr title="Поражения">П</abbr>') -- Loss col
end
if show_draw then
tt = p_sub.colhead(tt,'2.5em',draw_head_text) -- Draw col
end
else
if show_draw then
tt = p_sub.colhead(tt,'2.5em',draw_head_text) -- Draw col
end
if show_loss then
tt = p_sub.colhead(tt,'2.5em','<abbr title="Поражения">П</abbr>') -- Loss col
end
end
if rounds_won then
tt = p_sub.colhead(tt,'2.5em',rw_head_text) -- Rounds won
end
if not hide_for_against then
if not yesno(Args['hide_for_against_columns'] or 'no') then
tt = p_sub.colhead(tt,'2.5em','<abbr title="'..fa_word_plur..' забито">'..fa_letter..'З</abbr>') -- For col
tt = p_sub.colhead(tt,'2.5em','<abbr title="'..fa_word_plur..' пропущено">'..fa_letter..'П</abbr>') -- Against col
end
if do_ratio or do_average then
local ratio_word = do_ratio and 'Соотношение' or 'Соотношение'
local ratio_letter = do_ratio and 'С' or 'С'
tt = p_sub.colhead(tt,'2.5em','<abbr title="Соотношение ' .. mw.ustring.lower(fa_word_plur) .. '">С'..fa_letter..'</abbr>') -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,'2.5em','<abbr title="Процент ' .. mw.ustring.lower(fa_word_plur) .. '">%'..fa_letter..'</abbr>') -- Percentage col
elseif do_point_for_avg then
tt = p_sub.colhead(tt,'2.5em','<abbr title="'..fa_word_plur..' за матч">'..fa_letter..'ОЗМ</abbr>') -- Points per match
end
if do_difference then
tt = p_sub.colhead(tt,'2.5em','<abbr title="Разница ' .. mw.ustring.lower(fa_word_plur) .. '">Р'..fa_letter..'</abbr>') -- Difference col
end
end
end
if show_away_goals then
tt = p_sub.colhead(tt,'2.5em',away_goals_head_text) -- Away goals col
end
if show_bonus_points then
tt = p_sub.colhead(tt,'2.5em',bonus_head_text) -- Bonus points col
end
if not pts_perc_first then
if show_points then
tt = p_sub.colhead(tt,'2.5em','<abbr title="Очки">О</abbr>') -- Points col
end
if show_perc then
tt = p_sub.colhead(tt,'3.5em','<abbr title="Процент побед">% побед</abbr>') -- Win percentage col
elseif show_wperc then
tt = p_sub.colhead(tt,'3.5em','<abbr title="Процент побед">% побед</abbr>') -- Win percentage col
end
if show_ppg then
tt = p_sub.colhead(tt,'3.5em','<abbr title="Очков за игру">ОЗИ</abbr>') -- Points per game col
end
end
if full_table then
if show_GB then -- Games behind header
tt = p_sub.colhead(tt,'2.5em','<abbr title="Игр сыграно">ИС</abbr>')
end
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
-- Numeric alignment
local function num_align(num, digits)
if tonumber(digits) and tonumber(num) then
local n = tonumber(num)
digits = tonumber(digits)
if digits == 1 then
if n >= 0 and n < 10 then
return '<span style="visibility:hidden; color:transparent;">0</span>' .. num
end
elseif digits == 2 then
if n >= 0 and n < 10 then
return '<span style="visibility:hidden; color:transparent;">00</span>' .. num
elseif n >= 10 and n < 100 then
return '<span style="visibility:hidden; color:transparent;">0</span>' .. num
end
end
end
return num
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'yes')
local show_loss = yesno(Args['show_loss'] or 'yes')
local win_points = tonumber(Args['winpoints']) or (show_draw and 3 or 2)
local draw_points = tonumber(Args['drawpoints']) or (show_draw and 1 or 0)
local loss_points = tonumber(Args['losspoints']) or (show_draw and 0 or 1)
local rw_points = tonumber(Args['rwpoints']) or 1
local digits = Args['digitpad']
local total_row_name = 'SPORTS_TABLE_TOTAL'
-- Add to tallies if enabled
if yesno(Args['show_totals'] or 'no') and (team_code_ii ~= total_row_name) then
for k,v in ipairs({'win', 'draw', 'loss', 'gf', 'ga', 'adjust_points', 'startpoints'}) do
Args[v .. '_' .. total_row_name] =
(tonumber(Args[v .. '_' .. total_row_name]) or 0)
+ (tonumber(Args[v .. '_' .. team_code_ii]) or 0)
end
end
-- Order of draws and losses --
local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false
-- Optional rounds won
local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local rw = tonumber(Args['rw_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0)
local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil
local ranking_style = string.lower(Args['ranking_style'] or 'pts')
local pct_style = string.lower(Args['pct_style'] or 'ratio')
-- Then calculate some values
local matches = wins + draws + losses
local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts
if Args['goalpoints'] and tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) then
points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii])
end
local matches_text = matches
if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then
matches = tonumber(Args['matches_'..team_code_ii]) or matches
matches_text = Args['matches_'..team_code_ii] or matches
end
local win_perc = ''
local ppg = ''
if tonumber(matches) == nil or matches == 0 then
-- Escape for zero matches
win_perc = '—'
ppg = '—'
else
--Some sports use draw as well
win_perc = (pct_style == 'ratio') and
mm._precision_format((2*wins + draws) / (2*matches), 3) or
mm._precision_format(100*(2*wins + draws) / (2*matches), 2)
ppg = mm._precision_format(points / matches, 2)
if (losses > 0 or draws > 0) and pct_style == 'ratio' then
-- Drop the leading zero (from the string)
win_perc = string.sub(win_perc,2,string.len(win_perc))
end
end
if ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
if matches == 0 then
win_perc = '—'
else
win_perc = mm._precision_format(100 * wins / matches, 2)
end
end
-- Show for/against
local for_against_style = Args['for_against_style'] or 'goals'
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='none' then
hide_for_against = true
end
-- Comparison of for against
local gcomp = nil
-- Whether to use goal ratio (goal average) or goal percentage instead
local skip_sign
if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then
-- Now it is the goal ratio/goal average
if (gfor == '?') or (gaig == '?') or gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
elseif yesno(Args['use_goal_percentage'] or 'no') then
-- Now it is the percentage
if (gfor == '?') or (gaig == '?') or gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(100 * gfor / gaig , 1)
end
elseif yesno(Args['use_point_percentage'] or 'no') then
-- Now it is the point percentage
if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
gcomp = '—'
else
gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
end
elseif yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') then
-- Now it is the point for average
if (gfor == '?') or matches <= 0 then
gcomp = '—'
else
gcomp = mm._precision_format(gfor / matches , 1)
end
end
-- Разница отдельно
local gcomp_diff = nil
if yesno(Args['use_goal_diff'] or 'yes') then
-- It's goal difference
if (gfor == '?') or (gaig == '?') then
gcomp_diff = '—'
else
gcomp_diff = gfor - gaig
-- Formatting with signs
if gcomp_diff>0 then
gcomp_diff='+'..gcomp_diff
elseif gcomp_diff < 0 then
gcomp_diff='−'..-gcomp_diff
end
end
end
-- Use actual values if gfor or gaig is not numeric
if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end
-- Show games behind
local show_GB = yesno(Args['show_GB'] or 'no')
local GB_text = '—'
if show_GB then
local GB_team_no = tonumber(Args['GB_team']) or 1
if ii == GB_team_no then
-- Do nothing, it's vs this team
else
local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]]) or 0
local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]]) or 0
local GB_num = (wins_GB-wins+losses-losses_GB)/2
-- Display options
if GB_num >0 then
-- Indicates trailing GB_team
GB_text = num_align(GB_num,digits)
elseif GB_num == 0 then
-- Equal, do nothing to get dash
else
-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
GB_text = '+'..num_align(-GB_num,digits)
end
end
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local rank_points, rank_perc, rank_wperc, rank_ppg = false, false, false, false
local win_fw, win_string
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight:bold;'
win_string = hth_string
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
rank_perc = true
win_fw=ii_fw
win_string = ''
elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='%w' then
-- Based on percentage
rank_wperc = true
win_fw=ii_fw
win_string = ''
elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
-- Based on points per game
rank_ppg = true
win_fw=ii_fw
win_string = ''
elseif ranking_style=='percpts' or ranking_style=='%pts' then
-- Based on percentage and points
rank_perc = true
rank_points = true
win_fw=ii_fw
win_string = ''
elseif ranking_style=='ppgpts' then
-- Based on ppg and points
rank_ppg = true
rank_points = true
win_fw=ii_fw
win_string = ''
elseif ranking_style=='none' then
win_fw=ii_fw
win_string = ''
else
-- Based on points
rank_points = true
win_fw=ii_fw
win_string = ''
end
local show_played = not yesno(Args['hide_played'] or 'no')
local show_away_goals = yesno(Args['show_away_goals'] or 'no')
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
local pts_perc_first = yesno((rank_points and Args['pts_first']) or ((rank_perc or rank_wperc) and Args['perc_first']) or 'no')
-- Row building
if (tonumber(Args['adjust_points_'..team_code_ii]) and tonumber(Args['startpoints_'..team_code_ii])) then
table.insert(t,'[[Категория:Страницы, использующие спортивную таблицу с настройками и начальными точками]]\n')
end
if pts_perc_first then
if rank_points then
-- Add − for negative point totals
if points<0 then
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | −'..num_align(-points,digits)..hth_string..'\n')
else
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
end
end
if rank_perc then
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
elseif rank_wperc then
table.insert(t,'| style="font-weight:bold; text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
end
if rank_ppg then
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..ppg..hth_string..'\n')
end
end
if show_played then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches_text..'\n') -- Played
end
if full_table then
-- Use actual values if wins, draws, and losses are not numeric
if (wins == 0 and draws == 0 and losses == 0) then
local function numorval(s)
return s and ((s == '' and 0) or tonumber(s) or s) or 0
end
wins = numorval(Args['win_'..team_code_ii])
draws = numorval(Args['draw_'..team_code_ii])
losses = numorval(Args['loss_'..team_code_ii])
end
if show_win then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..num_align(wins,digits)..win_string..'\n') -- Won
end
if loss_first then
if show_loss then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
end
if show_draw then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') -- Drawn
end
else
if show_draw then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') -- Drawn
end
if show_loss then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
end
end
if rounds_won then
if tonumber(Args['rw_' .. team_code_ii] or 0) == nil then
rw = Args['rw_' .. team_code_ii] or ''
end
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n') -- Rounds won
end
if not hide_for_against then
if not yesno(Args['hide_for_against_columns'] or 'no') then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gfor,digits)..'\n') -- GF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gaig,digits)..'\n') -- GA
end
if gcomp then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- Goal comparison
end
if gcomp_diff then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp_diff..'\n') -- Goal comparison - отдельно разница
end
end
end
if show_away_goals then
table.insert(t,'| style="'..bg_col..'" | '..(Args['away_goals_'..team_code_ii] or '')..'\n')
end
if show_bonus_points then
if s_pts < 0 then
table.insert(t,'| style="'..bg_col..'" | −'..num_align(-s_pts,digits)..'\n')
else
table.insert(t,'| style="'..bg_col..'" | '..num_align(s_pts,digits)..'\n')
end
end
if not pts_perc_first then
if rank_points then
-- Add − for negative point totals
if points<0 then
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | −'..num_align(-points,digits)..hth_string..'\n')
else
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
end
end
if rank_perc then
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
elseif rank_wperc then
table.insert(t,'| style="font-weight:bold; text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
end
if rank_ppg then
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..ppg..hth_string..'\n')
end
end
if show_GB then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n') -- GB
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}, {}
status_code = { A='Команда вышла в следующий раунд', C='Чемпион', D='Команда дисквалифицирована',
E='Команда выбыла', G='Гости', H='Хозяева', O='Победитель плей-офф', P='Команда вышла в дивизион уровнем выше', Q='Команда квалифицировалась в указанную стадию',
R='Выбывшая команда', T='Команда квалифицировалась в турнир, но его конкретная стадия пока неизвестна'}
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position (before or after read and default)
local stat_pos_val = string.lower(Args['status_pos'] or '')
local status_position = 'after' -- Default location
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
if Args['status_text_' .. l] then
status_code[l] = Args['status_text_' .. l]
end
end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp